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spl_it's picture
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Joined: Feb 7 2010
so i was playin reflex as always, racing fort dodge 1 and went accross the finish line a little to much to the right. I was mad cuz I thought I would be reset. To my amazement I wasnt. So im guessing that you guys are doing some work in the backround without us knowing. Am I wrong? and is that why it has to be less than 4 megs? the patch?

Tedz-'s picture
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Joined: Dec 2 2009
spl_it wrote:
so i was playin reflex as always, racing fort dodge 1 and went accross the finish line a little to much to the right. I was mad cuz I thought I would be reset. To my amazement I wasnt. So im guessing that you guys are doing some work in the backround without us knowing. Am I wrong? and is that why it has to be less than 4 megs? the patch?
Second dumbest thing I have ever heard. No offense though.

 

Louisianimal254's picture
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Joined: Aug 14 2009
um actually thats a fort dodge f*** up.on #1 if you go off the bails to the right you wont get reset.but on #2 you go close to the bails on the right and you do get reset.its something they f***ed up on that location

Tedz-'s picture
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Joined: Dec 2 2009
I know that issue, I was saying dumb question in response to the fact that they would do a mini patch of something before the main one, it makes no sense from a business standpoint..

 

RedneckXprss's picture
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Joined: Jul 30 2009
Great observation however to set the record straight, you would have to accept any changes that we put out there like you do when there are title updates or patches.  What those guys have pointed out is a bug with the reset zones.

 

Tedz-'s picture
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Joined: Dec 2 2009
RBW_RedneckXprss wrote:
What those guys have pointed out is a bug with the reset zones.
Which will be in the scope of the patch?

 

RedneckXprss's picture
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Joined: Jul 30 2009
Unfortunately, we looked into it but we're not able to address those items.

 

TheZenMan's picture
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Joined: Dec 15 2009
I've concluded that the real critical issue for me is those nasty framerate hits. Even if they don't freeze the game, they are the only realtime problem that directly affects my races. All it takes is for one of those to pop up while you're on the face of a jump or in a berm and down you go. The other problems seem minor by comparison.
Tedz-'s picture
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Joined: Dec 2 2009
TheZenMan wrote:
I've concluded that the real critical issue for me is those nasty framerate hits. Even if they don't freeze the game, they are the only realtime problem that directly effects my races. All it takes is for one of those to pop up while you're on the face of a jump or in a berm and down you go. The other problems seem minor by comparison.
I think this would be my progession for bug fixes this a pretty rough sketch Joining/Staring Game-------->Random starts/not starting same time -------------------> Frame Rate hits -----------> Mic Issues (I think that comes with connection issues, cuz everytime I joing successfuly and things run smooth the mics work as well most time) What I can think of off top of my head.

 

RedneckXprss's picture
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Joined: Jul 30 2009
That was pretty close to what we were determining also.  A few other things that I'm hoping pan out also within regards to leaderboards and playlists.

 

Tedz-'s picture
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Joined: Dec 2 2009
RBW_RedneckXprss wrote:
That was pretty close to what we were determining also.  A few other things that I'm hoping pan out also within regards to leaderboards and playlists.
Those are pretty much icing on the cake for me, I really dont need to know the leaderboards I have raced enough to know what is fast and what is not, but I can see that as a good tool for people who are just beginning with REFLEX. The playlist issue u mention what exactly do you mean?, the abliity to have DLC in an online event in the playlist... or do you mean like repeat of tracks over and over?