Featured Track: Kingston1

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RBW_2Fast's picture
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Joined: May 29 2009
Kingston Round 1 is held inside a football stadium. The track generally runs from endzone to enzone, allowing for a long start funnel, rhythm sections and a sand section. ...read more When the gate drops, you will be heading down one of the longest starts in supercross. Jump 2 singles before coming into turn one and get on the brakes when you land or you'll overshoot the first turn. Come out of turn one and be the first one to the holeshot marker and pick a rhythm through the first section. Many jump combinations of double/triple, triple/double works out. Go big and stretch out your jumps or stay low and fast and scrub your way through. Turn 2 is a wide flat sand sweeper. Drift wide and bank off the haybales, or try and hold the inside line to make a pass. The next section is a series of singles and tabletops, ending in a typical supercross tripe. Start out by steping on the first tabletop. Step off, then double. Stretch the last rhythm jump and try and triple out of the section. The last single is small enough to come up a little bit short and still be able to hit the sx triple. Another option for this section is to double over the first table top, double over the second, and then the third. Finish by doubling the last two singles. Set up for the big triple and scrub some speed as you take off. Section 3 is an extremely long rythm section that consists of a series of singles and table tops. There are numerous lines, but they all start out one of two ways. Either you double in, or triple in. The rut in turn 3 can make all the difference on if the triple is even possible. If the rut sets up right it can make the first triple in much easier. The conservative line is just to count on doubling into this section. From there decide on whether you want to jump on/off the table tops, or double over them. The fast line is usually the one your competition is NOT taking. It's hard to make a pass if you are following someone. Almost all lines are equal and come together to land entering turn 4. Turn 4 is a split turn to set you up for the upcoming split whoop section. Go outside and carry alot of speed into the left lane of the whoop section. The left lane starts and ends with whoops, with a double in the middle. Or go tight inside and stick the rut heading into the right lane of whoops. The right side starts and ends with a double jump with whoops in the middle. Be sure to clear the first double to have enough drive through the whoops to clear the double at the end. If you chose the left lane through the split whoops, you'll be able to triple triple through the section 5 rythm section and make up some time. If you went for the left lane, you'll come into turn 5 on the inside, almost always forcing you to double double double through section 5. A few are rumored to triple triple from the inside, but so far they are unwilling to share their technique. Section 6 is another rhythm section leading into a supercross triple. Enter from the outside line and triple in. Use the face of a table top to launch onto or over the next table top. Skip over a low single jump before setting up for the big triple. Or use the inside line and double in. Then step from top to top of the tabletops before stepping off to hit the triple. Coming off the landing of the triple, you want to land to the right side of the track to sweep through turn 7. Drift wide as you cross the start and set up for the big bowl berm at turn 8. An arching rut forms here on the outside, but be careful of leaving the door open to a potential block pass. Rail or sweet through turn 9 to hit a low triple double option before crossing the stepup finish. You can get a lot of air off the finish, but you’ll want to time your landing or you won’t be able to clear the speed double after the finish. Carry as much speed as possible out of turn 10 before you head backwards down the start straight. Again, a block pass may come from the inside if you have someone close behind. The single jumps from the start funnel are possible to double going this direction. Turn 11 drops off of the normal track dirt and into some deep sand. One of the longest sand sections in supercross, be sure you get the drive out of the turn to carry your momentum over a sand double half way through the section. Get your back wheel down and power into turn 1 and that is a lap at Kingston Round 1. Check out the shots from this feature in full resolution here.

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MotoXpert's picture
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Joined: Aug 4 2009
oh my god this track is so amazing :jawdrop: :jawdrop: :jawdrop:
Joined: Sep 11 2009
I think I'll be skipping my classes on Tues when this comes out, and it better not snow, because then I'll have to plow for 12 hrs!! But man this game is gonna be sick!!!!
PhillipsMX's picture
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Joined: Aug 24 2009
That tracks awesome

 

jesplind's picture
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Joined: Aug 7 2009
4th pic made me :sick: literally
JohnnyMacDad's picture
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Joined: Aug 6 2009
wow...you filled the entire stadium lol. I like the little details, like the lighter colored hard packed dirt on the lips of jumps. I like the nice bright lighting too. Split lane whoops sections sounds interesting. Finally, big sweeping bowl turn, hmmm, the video in demo has a clip of what sounds like that turn. Cant wait!

Mx Simulator - JohnnyMac #300

PumaXCS's picture
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Joined: Jul 30 2009
By far the best looking SX track you have shown so far.

Nikhil's picture
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Joined: Jul 30 2009
This track looks amazing.
BimmerMpower's picture
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Joined: Aug 14 2009
I NEED TO RIDE THIS!!! NOWWW!!!! I'll Fu**n Tripp Trip Quad thos rythem sections..Rail the berms and 5 **** too!