Bog Blog: Developmental Update - Jan. 28th

Hailing from THQ Digital Studio Phoenix comes a flurry of developmental updates that the Designers, Producers, and creative individuals working on MX vs ATV Alive have been hammering away at. Thanks to the hardworking, dedicated game pros like Studio Head David Schwartz, Lead Designer Elliott Olson, Designer Chris Riesenberg, and many more (who all deserve an interview and page of their own), MX vs ATV Alive has made some major leaps and bounds bringing it another step closer to Beta. And thanks to a passionate community, we are able to touch on some of the hot topics flowing through the MotoClub Community forums.
 


Mx vs ATV Alive (Alpha) Maison de MotoX 3




MX vs ATV Alive Developmental Update
January 28th, 2011

 

  • Tracks
    • The National track known as Maison de MotoX (as featured in the recent Thursday Feature) has been receiving some love in the form of polish tweaks, bringing it up to par with the standard we are setting for Alive’s final release.
    •  

  • Downloadable Content
    • Continuing forward with nailing down DLC content and finalizing what items will be available at launch. We will be posting a preview of the 1st month’s releases when we are closer to launch in May 2011.
    •  

  • First Person View
    • We’ve made vast improvements to the first person view, keeping your avatar’s head steadier and much easier to determine the orientation of your bike in order to spot landings.
    •  

  • Clutch Control
    • The clutch now has a significant gameplay mechanic. The HUD (heads up display) has a clutch meter that will fill up the longer you hold the clutch in. This will control how much RPMs rise, ultimately allowing you to control acceleration and power through turns and jumps.
    • We’ve implemented an obtainable Rider Skill that you can equip to help the clutch meter fill up faster.
    •  

  • Player Progression
    • We’ve yet to fully announce this, so here is a sneak peek into Alive’s Player Progression:
      • Player Progression takes place of a traditional career mode. It is active anytime you are playing the game; whether you are online, offline, or split screen.
      • This leveling system is the ticket to unlocking both vehicle and rider upgrades, as well as unlocking new environments and visual enhancements.
      • A formal reveal will be released soon that will elaborate on the leveling process and how the system is fully implemented into every aspect of Alive. We know…  this is a major tease!
      •  

Let your voice be heard by joining the MotoClub Community and throwin’ down your ideas and suggestions in the MX vs ATV moto forums.

Comments

the clutch finally has a poupose besides the start
definatly think, if you guys are working on first person view, you should incorporate a roost and tear off system where u can choose how many tear offs you get pre race depending on terrain, then make like the B button or O on ps, the tear off button then once theyve run out he'll take his goggles off? just make things that bit more realistic for the player!
Finally the clutch can be useful. Thank-you so much THQ, keep up the good work!

elbowsup wrote:
Clutch Control sounds solid....but is it still R1(PS3), or has it been relocated to a MUCH MORE REALISTIC L1?  Or, can we atleast have the option to change the controls to our liking?  I would love to "feather" my clutch through a turn with my left pointer finger, like in real life. PS:  Great Job!  Can't wait.
I use L1 for the clutch in Reflex.

 

leveling system sounds cool

Xbox LIVE GamerTag: tripvan11

split screen online would be cool too, btw just reading that it makes me pees in my pants lol


member since september 3 2009

I can’t wait to play this new game, and I just want to say thanks to all involved in making these MX vs. ATV games over the years. If it wasn’t for you guys no telling what we would be playing. Thanks Allot I raced in the late 70s to 86. And now I don’t, these games you guys have put out for all of us that love motocross, can really take the edge off wanting to go out there. But I can’t afford it anymore. Thank you

Motocross Action Alive MX Store "Motocross Books Guides" "Racing and Riding Gear" "Motocross Games" "Sunglasses" "Motocross Casual Wear". "New Super Savings Shipping"

Love the news that you guys have been working on first person view!I know that if you can make it smooth with good vision,it will really make you feel like your on the bike,not behind it.Thanks guys.
 some great updates guys, thanks for the work. Very glad to see you all are working hard on the first person view, I want it to be my go to view point.
i hope that we can run heats, lcqs and mains with their respective laps (sx 8, 6, 20)