Hailing from THQ Digital Studio Phoenix comes a flurry of developmental updates that the Designers, Producers, and creative individuals working on MX vs ATV Alive have been hammering away at. Thanks to the hardworking, dedicated game pros like Studio Head David Schwartz, Lead Designer Elliott Olson, Designer Chris Riesenberg, and many more (who all deserve an interview and page of their own), MX vs ATV Alive has made some major leaps and bounds bringing it another step closer to Beta. And thanks to a passionate community, we are able to touch on some of the hot topics flowing through the MotoClub Community forums.
MX vs ATV Alive Developmental Update
January 28th, 2011
- Tracks
- The National track known as Maison de MotoX (as featured in the recent Thursday Feature) has been receiving some love in the form of polish tweaks, bringing it up to par with the standard we are setting for Alive’s final release.
- Downloadable Content
- Continuing forward with nailing down DLC content and finalizing what items will be available at launch. We will be posting a preview of the 1st month’s releases when we are closer to launch in May 2011.
- First Person View
- We’ve made vast improvements to the first person view, keeping your avatar’s head steadier and much easier to determine the orientation of your bike in order to spot landings.
- Clutch Control
- The clutch now has a significant gameplay mechanic. The HUD (heads up display) has a clutch meter that will fill up the longer you hold the clutch in. This will control how much RPMs rise, ultimately allowing you to control acceleration and power through turns and jumps.
- We’ve implemented an obtainable Rider Skill that you can equip to help the clutch meter fill up faster.
- Player Progression
- We’ve yet to fully announce this, so here is a sneak peek into Alive’s Player Progression:
- Player Progression takes place of a traditional career mode. It is active anytime you are playing the game; whether you are online, offline, or split screen.
- This leveling system is the ticket to unlocking both vehicle and rider upgrades, as well as unlocking new environments and visual enhancements.
- A formal reveal will be released soon that will elaborate on the leveling process and how the system is fully implemented into every aspect of Alive. We know… this is a major tease!
- We’ve yet to fully announce this, so here is a sneak peek into Alive’s Player Progression:













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